After 17 years designing AAA games for the likes of Sony Playstation, Microsoft Xbox, Ubisoft and Electronic Arts, Postcard's founder, CEO and Game Director, Ray Almaden, returns home to Orange County to set up the studio's new office space in Irvine, where he once attended UCI. Ray has made his rounds through many renowned studios like Ubisoft Montreal, Sony London Studio, EA Los Angeles, 343 Industries (as their second design hire), Naughty Dog, Daybreak and Guerrilla Games. His design handiwork has made its mark across titles such as Far Cry Instincts, Splinter Cell: Double Agent, Eight Days, Killzone 2, LMNO: The Steven Spielberg Project, Halo 4, Halo 5: Guardians, Uncharted 4: A Thief's End, Uncharted: The Lost Legacy and The Last of Us:Part II, culminating in an Associate Game Director role on Guerrilla Games' latest release, Horizon Forbidden West.
An experienced filmmaker, writer and narrative designer born and bred in Buenos Aires, Argentina, she brings deep narrative knowledge developed in franchises such as Capcom's Dead Rising and Guerrilla Games' Horizon series. Her latest work can be seen in Horizon Forbidden West, as well as in contributions made to Horizon: Call of the Mountain and the Horizon comic book arcs.
Hailing from the UK, Glen boasts more than 20 years in the industry at studios like Rockstar, Blizzard, Turtle Rock Studios and Blind Squirrel Games. He brings the technical expertise needed for this new studio to step into the AAA arena.
Originally from France, Nesskain started his career as a comic book artist, but accidently broke into the video games and animation industry working on renowned franchises such as Overwatch and the League of Legends hit Netflix series, Arcane. He brings an auteur's eye and deep AAA knowledge to Postcard's new IP.