After 17 years designing AAA games for the likes of Sony Playstation, Microsoft Xbox, Ubisoft and Electronic Arts, Postcard's founder, CEO and Game Director, Ray Almaden, returns home to Orange County to set up the studio's new office space in Irvine, where he once attended UCI. Ray has made his rounds through many renowned studios like Ubisoft Montreal, Sony London Studio, EA Los Angeles, 343 Industries (as their second design hire), Naughty Dog, Daybreak and Guerrilla Games. His design handiwork has made its mark across titles such as Far Cry Instincts, Splinter Cell: Double Agent, Eight Days, Killzone 2, LMNO: The Steven Spielberg Project, Halo 4, Halo 5: Guardians, Uncharted 4: A Thief's End, Uncharted: The Lost Legacy and The Last of Us:Part II, culminating in an Associate Game Director role on Guerrilla Games' latest release, Horizon Forbidden West.
An experienced filmmaker, writer and narrative designer born and bred in Buenos Aires, Argentina, she brings deep narrative knowledge developed in franchises such as Capcom's Dead Rising and Guerrilla Games' Horizon series. Her latest work can be seen in Horizon Forbidden West, as well as in contributions made to Horizon: Call of the Mountain and the Horizon comic book arcs.
Hailing from the UK, Glen boasts more than 20 years in the industry at studios like Rockstar, Blizzard, Turtle Rock Studios and Blind Squirrel Games. He brings the technical expertise needed for this new studio to step into the AAA arena.
From Jena, Germany, and with more than 12 years in the industry, Martin's talent has taken him to studios like Crytek, Rocksteady, Naughty Dog and Blizzard, and his work can be seen on games such as Crysis 2, Crysis 3, Batman Arkham Knight, Uncharted 4: A Thief's End, Uncharted: The Lost Legacy, The Last of Us: Part II and most recently, Diablo IV.
An industry veteran from Washington State, Dan's made his rounds for the past 15 years at studios like Bungie, Insomniac, 343 Industries and Square Enix, bringing his design chops to games like Halo 4, Halo 5: Guardians, Destiny, Destiny 2, Forspoken and now, Postcard Game Studio.
From Fullerton, California, Tommy brings the structure and 8+ years of production experience that'll help the studio reach its goals. He boasts games like The Order: 1866, Lone Echo and Lone Echo 2.
From Bainbridge Island, Washington, Lizzie brings the innovative and fresh design she's come to develop working on games like Rumbleverse at Iron Galaxy and Guerrilla Games' Horizon Forbidden West.
From Boston, Massachusetts, Sam is an industry veteran bringing with him his appreciation for quality experiences, working for the last 12 years on games as small as Dreadnaught and 7 Days to Die, to larger franchises such as Borderlands, Hearthstone and League of Legends: Wild Rift.
Hailing from the San Francisco Bay Area, Vernon brings to the team over six years of quality operations analysis and team management from Ubisoft to Tesla. He works to enable others, striving for innovation in both product and process to help the studio succeed.
Jana joins the team from Mönchengladbach, Germany with 7+ years in game design and an innate ability to provide players with unforgettable environmental storytelling experiences. Her skills have brought to life the peoples and settlements of Horizon Zero Dawn and, most recently, Horizon Forbidden West.
An Orange County native, Teysa brings 8+ years of office, human resource and team building management to the Postcard staff. She works to bring out the best in her teammates in both personal and professional life in order to create a positive and encouraging work environment.
Born and raised in Poland, Tekla joins us with 8 years of cuteness experience. She is new to the industry but so far her favorite part is attending every team meeting. As our muse, she is inspiring the developers and has already made an impact on our game.